Tuesday, December 16, 2008

What is empathic design?

Designing a product or service by considering the feelings of the users is called empathic design.

Empathic design, has three characteristics that distinguish it from other qualitative methods-
1. The design is based on actual observed customer behavior;
2. It is usually conducted through direct interaction between those who have deep understanding of the firm's technological capabilities and potential users;
3. It draws upon existing technological capabilities that can be somewhat redirected or imaginatively deployed in the service of new products or markets. (Excerpts from Wellsprings of knowledge, Dorothy Leonard).

Monday, November 24, 2008

Do you know why you are doing usability testing?

The first mistake constantly happen is teams don't understand when usability testing can help and when it cannot. Usability testing is a tool to produce information. However, it can't effectively produce all types of information.
These teams often make the mistake of using usability tests to see how the users "feel" about the design. They want to know if the tested participants will favor the design, want to use it again, and share it with their friends.
While these are all important things to find out, a standard usability test is not the way to do it. There are instances where users were extremely frustrated with the design, couldn't complete a single task, yet told they loved it. There are also tests where the users completed every task quickly and effectively, but hated the design, even though they also told they would use it again. It's very hard to know what to change when you get such results.
Because a usability test allows you to observe the user's actual behavior, its real forte is in telling you where the interface causes frustration. The observation of how users flow through the design provides far more actionable information than asking them if they like it or not.
You can avoid this first mistake by being clear what you want to get out of the test. Posing a behavioral questions, like- "Can our users apply for a car loan without confusion?" or "Will the content simplification reduce calls to our support center?". The more detailed the question, the better the results of the test will be. You will know when the design is working and what to do if it is not.

Wednesday, October 22, 2008

Why usability testing many times does not yield good outputs?

Usability testing is a tool to produce information, from which the designs are made or improved. Hence, the key lies in how one conducts the usability testing. The following are important parameters that one needs to consider while doing usability testing-

  1. Do you know why you are doing usability testing?
  2. Bringing the usability team together
  3. Get the right participants
  4. Design the right tasks
  5. Facilitate the test effectively
  6. Plan on how you will disseminate the results
  7. Iterate to test potential solutions

Wednesday, September 24, 2008

What is a successful usability test?

When a design has a usability problem, it is because someone made a wrong decision. They chose to take the design in a direction that creates frustration for the user. A different design choice would have prevented the frustration.
There are two outcomes from poor decisions: either the user experience is worsened because of a change that just shouldn't have happened; or a valuable opportunity is missed to improve the design's user experience. Either way, when usability tests work, these results are significantly less likely.
I consider a usability test to be successful when the design team members receive the information they need to make the right decision. Successful usability tests produce informed decisions.

Thursday, August 21, 2008

What is good design ?

The flow of creating something seems to follow the sequence- a thought to idea to tangibles. Tangibles can be something of value that one can feel or sense. From an idea to tangibles means various intermediate steps. The clarity on how to come up with these steps and laying it out on a media to see the manifestation of the idea is design. So, what is a good design? A good design is one in which the degree of closeness between the idea and its manifestation (tangible) is as close as possible.

On the other hand if the closeness between design and its manifestation is lacking then no amount of analysis and parameter tuning can markedly improve the value of the tangible. Which also means that there are fundamental contradictions designed into the manifestation. The ability to preemptively address and resolves design issues is an area of great importance.